Mockingbird
Bobbi Morse

Basic
Ally

S.H.I.E.L.D. Spy.

Cost: 3.
Health: 3.
Attack: 1. Thwart: 1.
Resource:

Response: After Mockingbird enters play, stun an enemy.

Core Set #83.
Mockingbird
Basic
Ally

S.H.I.E.L.D. Spy.

Cost: 4.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Forced Response: After Nick Fury enters play, choose one: remove 2 threat from a scheme, draw 3 cards, or deal 4 damage to an enemy. At the end of the round, if Nick Fury is still in play, discard him.

Core Set #84.
Nick Fury
Basic
Event

Thwart.

Cost: 0.
Resource:

Interrupt (thwart): When the villain schemes, reduce the amount of threat placed on the scheme by 1.

"CALLING ALL UNITS! CALLING ALL UNITS!"
Core Set #85.
Emergency
Basic
Event
Cost: 1.
Resource:

Action: Heal 2 damage from any character.

"Does it still qualify as first aid if it's your second day in the hospital?" — Clint Barton
Core Set #86.
First Aid
Basic
Event

Attack.

Cost: 2.
Resource:

Hero Action (attack): Deal 3 damage to an enemy.

WHAM!
Core Set #87.
Haymaker
Basic
Resource
Resource:

Max 1 per deck.

Core Set #88.
Energy
Basic
Resource
Resource:

Max 1 per deck.

Core Set #89.
Genius
Basic
Resource
Resource:

Max 1 per deck.

Core Set #90.
Strength
Basic
Support

Avenger. Location.

Cost: 4.
Resource:

Max 1 per player.

Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.

"Did you remember to turn off the stove?" — Janet Van Dyne
Core Set #91.
Avengers Mansion
Basic
Support

Location. S.H.I.E.L.D.

Cost: 3.
Resource:

Max 1 per player.

Action: Exhaust Helicarrier → choose a player. Reduce the resource cost of the next card that player plays this phase by 1.

"A flying aircraft carrier? You're kidding, right?" — Jennifer Walters
Core Set #92.
Helicarrier
Basic
Upgrade

Condition.

Cost: 2.
Resource:

Hero Action: Spend a resource and discard this card → ready your hero.

Core Set #93.
Tenacity