Falcon
Sam Wilson

Leadership
Ally

Aerial. Avenger.

Cost: 4.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Response: After Falcon enters play, look at the top 3 cards of the encounter deck. For each treachery looked at this way, remove 1 threat from a scheme.

Captain America #11.
Falcon

Hawkeye
Clint Barton

Leadership
Ally

Avenger.

Cost: 3.
Health: 3.
Attack: 1. Thwart: 1.
Resource:

Hawkeye enters play with 4 arrow counters on him.

Response: After a minion enters play, remove 1 arrow counter from Hawkeye → deal 2 damage to that minion.

Captain America #12.
No image

Squirrel Girl
Doreen Green

Leadership
Ally

Avenger.

Cost: 2.
Health: 2.
Attack: 1. Thwart: 1.
Resource:

Response: After Squirrel Girl enters play, deal 1 damage to each enemy.

"Come on squirrels, let's get 'im!"
Captain America #13.
Squirrel Girl

Wonder Man
Simon Williams

Leadership
Ally

Avenger.

Cost: 2.
Health: 3.
Attack: 3. Thwart: 1.
Resource:

As an additional cost for Wonder Man to attack, you must discard 1 card from your hand.

"It's time for a reckoning!"
Captain America #14.
Wonder Man
Leadership
Event
Cost: 4.
Resource:

Max 1 per round.

Hero Action: Ready each Avenger character you control. Until the end of the phase, each Avenger character in play gets +1 THW and +1 ATK.

Captain America #15.
Avengers Assemble!
Leadership
Event
Cost: 0.
Resource:

Action: Pay the printed cost of an ally in any player's discard pile → put that ally into play under your control.

"This is a code red! All hands on deck!" — Maria Hill
Captain America #16.
No image
Leadership
Event
Cost: 0.
Resource:

Action: Exhaust any number of allies you control → draw 1 card for each ally exhausted this way.

"Good thing I brought friends." — Captain America
Captain America #17.
Strength In Numbers
Leadership
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Leadership (blue) card.

Captain America #18.
No image
Leadership
Support

Avenger. Vehicle.

Cost: 1.
Resource:

Response: After your turn begins, place 1 time counter on Quinjet.

Action: Put an Avenger ally from your hand into play with printed cost equal to or less than the number of time counters on Quinjet. Then, discard Quinjet.

Captain America #19.
Quinjet

Mockingbird
Bobbi Morse

Basic
Ally

S.H.I.E.L.D. Spy.

Cost: 3.
Health: 3.
Attack: 1. Thwart: 1.
Resource:

Response: After Mockingbird enters play, stun an enemy.

Captain America #20.
No image
Basic
Resource
Resource:

Max 1 per deck.

Captain America #21.
No image
Basic
Resource
Resource:

Max 1 per deck.

Captain America #22.
No image
Basic
Resource
Resource:

Max 1 per deck.

Captain America #23.
No image
Basic
Support

Avenger. Location.

Cost: 2.
Resource:

If each of your allies has the Avenger trait, increase your ally limit by 1.

Action: Exhaust Avengers Tower → reduce the cost of the next Avenger ally played this phase by 1.

Captain America #24.
Avengers Tower
Basic
Upgrade

Title.

Cost: 0.
Resource:

Play only if your identity has the Avenger trait.

Attach to a friendly character.

Attached character gets +1 hit point and gains the Avenger trait.

Captain America #25.
Honorary Avenger
Aggression
Upgrade

Condition.

Cost: 1.
Resource:

Attach to an ally. Max 1 per ally.

Attached ally gets +2 ATK and takes +1 consequential damage after it attacks.

"Should I be worried about him?" — Spider-Man
Captain America #31.
Enraged
Justice
Upgrade
Cost: 1.
Resource:

Attach to a side scheme. Max 1 per scheme.

Response: When attached scheme is defeated, deal 4 damage to an enemy.

Captain America #32.
Followed
Protection
Event

Defense.

Cost: 0.
Resource:

Hero Interrupt (defense): When your hero defends against an attack, it gets +3 DEF for that attack.

"Do these guys ever run out of ammo!" — Captain America
Captain America #33.
Expert Defense
Basic
Upgrade

Condition.

Cost: 2.
Resource:

Uses (3 mental counters).

Hero Resource: Exhaust Enhanced Awareness and remove 1 mental counter from it → generate a resource.

Captain America #34.
Enhanced Awareness