Avenger.
Spider-Sense — Interrupt: When the villain initiates an attack against you, draw 1 card.
Genius.
Scientist — Resource: Generate a resource. (Limit once per round.)
Black Cat
Felicia Hardy
Hero for Hire.
Forced Response: After you play Black Cat, discard the top 2 cards of your deck. Add each card with a printed resource discarded this way to your hand.
Superpower.
Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects.
Aerial. Attack. Superpower.
Hero Action (attack): Deal 8 damage to an enemy.
Item. Tech.
Attach to a minion.
Forced Interrupt: When attached minion is defeated, remove 3 threat from a scheme.
Item. Tech.
Uses (3 web counters). (Enters play with 3 counters. When those are gone, discard this card)
Hero Resource: Exhaust Web-Shooter and remove 1 web counter from it → generate a resource.
Condition.
Hero form only. Attach to an enemy. Max 1 per enemy.
Forced Interrupt: When attached enemy would attack, discard Webbed Up instead. Then, stun that enemy.
Avenger. Soldier.
Rechannel — Action: Spend a resource and heal 1 damage from Captain Marvel → draw 1 card. (Limit once per round.)
S.H.I.E.L.D. Soldier.
Commander — Action: Choose a player to draw 1 card. (Limit once per round.)
Spider-Woman
Jessica Drew
Avenger. Spy.
Response: After Spider-Woman enters play, confuse the villain.
Thwart.
Hero Action (thwart): Remove 2 threat from a scheme. Then, if you have the Aerial trait, remove 2 threat from a different scheme.
Armor. Tech.
Captain Marvel gets +1 DEF (+2 DEF instead if you have the Aerial trait).
Superpower.
Max 1 per player.
Action: Spend X resources → put X energy counters here.
Hero Action (attack): Discard Energy Channel → deal 2 damage to an enemy (to a maximum of 10) for each energy counter here.
Avenger. Gamma.
"Do You Even Lift?" — Response: After you change to this form, deal 2 damage to an enemy.
Attorney. Gamma.
"I Object!" — Interrupt: When threat would be placed on a scheme, prevent 1 of that threat. (Limit once per round.)
Hellcat
Patsy Walker
Avenger.
Action: Return Hellcat to your hand.
Skill. Thwart.
Alter-Ego Action (thwart): Choose and discard up to 5 cards from your hand → remove 1 threat from a scheme for each card discarded this way.
Skill.
Response: After you make a basic attack (using your ATK), ready She-Hulk.
Action: Change your form (flip your identity card). Then, draw up to your printed hand size.
Location.
Alter-Ego Action (thwart): Exhaust Superhuman Law Division and spend a resource → remove 2 threat from a scheme.
Skill.
Hero Action: Exhaust Focused Rage and take 1 damage → draw 1 card.