Hero

Avenger.

Thwart: 1. Attack: 2. Defense: 3.
Health: 10. Hand Size: 5.

Spider-Sense — Interrupt: When the villain initiates an attack against you, draw 1 card.

"Just your friendly neighborhood Spider-Man!"
Core Set #1. Spider-Man #.
Spider-Man
Alter-Ego

Genius.

Recover: 3.
Health: 10. Hand Size: 6.

Scientist — Resource: Generate a resource. (Limit once per round.)

"Right now, I'd trade the whole Spider-Man bit for a rocking chair and a good book."
Core Set #1. Spider-Man #.
Peter Parker

Black Cat
Felicia Hardy

Hero
Ally

Hero for Hire.

Cost: 2.
Health: 2.
Attack: 1. Thwart: 1.
Resource:

Forced Response: After you play Black Cat, discard the top 2 cards of your deck. Add each card with a printed resource discarded this way to your hand.

"I'm not a hero, I'm a thief."
Core Set #2. Spider-Man #1.
Black Cat
Hero
Event

Superpower.

Cost: 1.
Resource:

Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects.

"My spider-sense is tingling!" — Spider-Man
Core Set #4. Spider-Man #4-5.
Enhanced Spider-Sense
Hero
Event

Aerial. Attack. Superpower.

Cost: 3.
Resource:

Hero Action (attack): Deal 8 damage to an enemy.

"Tally-ho!" — Spider-Man
Core Set #5. Spider-Man #6-8.
Swinging Web Kick
Hero
Upgrade

Item. Tech.

Cost: 1.
Resource:

Attach to a minion.

Forced Interrupt: When attached minion is defeated, remove 3 threat from a scheme.

Core Set #7. Spider-Man #10-11.
Spider-Tracer
Hero
Upgrade

Item. Tech.

Cost: 1.
Resource:

Uses (3 web counters). (Enters play with 3 counters. When those are gone, discard this card)

Hero Resource: Exhaust Web-Shooter and remove 1 web counter from it → generate a resource.

Core Set #8. Spider-Man #12-13.
Web-Shooter
Hero
Upgrade

Condition.

Cost: 4.
Resource:

Hero form only. Attach to an enemy. Max 1 per enemy.

Forced Interrupt: When attached enemy would attack, discard Webbed Up instead. Then, stun that enemy.

Core Set #9. Spider-Man #14-15.
Webbed Up
Hero

Avenger. Soldier.

Thwart: 2. Attack: 2. Defense: 1.
Health: 12. Hand Size: 5.

Rechannel — Action: Spend a resource and heal 1 damage from Captain Marvel → draw 1 card. (Limit once per round.)

"I never quit."
Core Set #10. Captain Marvel #.
Captain Marvel
Alter-Ego

S.H.I.E.L.D. Soldier.

Recover: 4.
Health: 12. Hand Size: 6.

Commander — Action: Choose a player to draw 1 card. (Limit once per round.)

"It's my job to protect the Earth and everyone on it."
Core Set #10. Captain Marvel #.
Carol Danvers

Spider-Woman
Jessica Drew

Hero
Ally

Avenger. Spy.

Cost: 3.
Health: 2.
Attack: 2. Thwart: 2.
Resource:

Response: After Spider-Woman enters play, confuse the villain.

"This is what I wanted: helping the innocents by hospitalizing the guilty."
Core Set #11. Captain Marvel #1.
Spider-Woman
Hero
Event

Thwart.

Cost: 2.
Resource:

Hero Action (thwart): Remove 2 threat from a scheme. Then, if you have the Aerial trait, remove 2 threat from a different scheme.

"This is one of the more impressive messes I've ever seen." — Carol Danvers
Core Set #12. Captain Marvel #2-4.
Crisis Interdiction
Hero
Resource
Resource:

"That's enough!" — Carol Danvers
Core Set #14. Captain Marvel #8-9.
Energy Absorption
Hero
Upgrade

Armor. Tech.

Cost: 2.
Resource:

Captain Marvel gets +1 DEF (+2 DEF instead if you have the Aerial trait).

"This is so cool!" — Jessica Drew
Core Set #16. Captain Marvel #11.
Captain Marvel's Helmet
Hero
Upgrade

Superpower.

Cost: 0.
Resource:

Max 1 per player.

Action: Spend X resources → put X energy counters here.

Hero Action (attack): Discard Energy Channel → deal 2 damage to an enemy (to a maximum of 10) for each energy counter here.

Core Set #18. Captain Marvel #14-15.
Energy Channel
Hero

Avenger. Gamma.

Thwart: 1. Attack: 3. Defense: 2.
Health: 15. Hand Size: 4.

"Do You Even Lift?" — Response: After you change to this form, deal 2 damage to an enemy.

"I'm six foot seven and bright green! People are gonna stare no matter how I dress."
Core Set #19. She-Hulk #.
She-Hulk
Alter-Ego

Attorney. Gamma.

Recover: 5.
Health: 15. Hand Size: 6.

"I Object!" — Interrupt: When threat would be placed on a scheme, prevent 1 of that threat. (Limit once per round.)

"I can turn into a Hulk anytime I want. But just because you can do something doesn't always mean you should.
Core Set #19. She-Hulk #.
Jennifer Walters

Hellcat
Patsy Walker

Hero
Ally

Avenger.

Cost: 3.
Health: 3.
Attack: 1. Thwart: 2.
Resource:

Action: Return Hellcat to your hand.

"Turn around gentlemen, and meet — the Hellcat!"
Core Set #20. She-Hulk #1.
Hellcat
Hero
Event

Skill. Thwart.

Cost: 0.
Resource:

Alter-Ego Action (thwart): Choose and discard up to 5 cards from your hand → remove 1 threat from a scheme for each card discarded this way.

"That's the first time I've ever seen someone argue their way out of a fight." — Spider-Man
Core Set #23. She-Hulk #5-6.
Legal Practice
Hero
Event

Skill.

Cost: 1.
Resource:

Response: After you make a basic attack (using your ATK), ready She-Hulk.

"I just don't care for men with fresh mouths." — Jennifer Walters
Core Set #24. She-Hulk #7-9.
One-Two Punch
Hero
Event
Cost: 3.
Resource:

Action: Change your form (flip your identity card). Then, draw up to your printed hand size.

"I know a thing or two about rage. And that kind of fury... it's not going to pass without taking someone with it." — Jennifer Walters
Core Set #25. She-Hulk #10.
Split Personality
Hero
Support

Location.

Cost: 1.
Resource:

Alter-Ego Action (thwart): Exhaust Superhuman Law Division and spend a resource → remove 2 threat from a scheme.

"I'll be sending you a bill. My time is valuable these days." — Jennifer Walters
Core Set #26. She-Hulk #11.
Superhuman Law Division
Hero
Upgrade

Skill.

Cost: 3.
Resource:

Hero Action: Exhaust Focused Rage and take 1 damage → draw 1 card.

Core Set #27. She-Hulk #12-13.
Focused Rage