Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
matchet · 356
ES VERSION AVAIABLE ON THE BOTTOM / VERSIÓN EN CASTELLANO DISPONIBLE MAS ABAJO
Artwork by Ruben Hiraga.
Ignore else and hit the villain for excessive honed dive bursts of 11 damage, 5 to every minion.
Relatively fast-to-build deck.
PRIORITIES
- Honed Technique. Absolute priority for obvious reasons.
- Level 2 ASAP since your basic suit does not have the AERIAL trait (requisite for Dive Bomb).
- At least 1 Ingenuity or Enhanced Awareness to provide honed's reqs.
- At least 1 Down Time or Crew Quarters since you are usually not defending from villain's attacks.
- First Aid to heal Brawn, another high priority card that eases our game by a very lot.
- medium priority on Assault Training, since a proper use will secure Dive Bomb's recursion.
- Hall of Heroes is an investment for only when we already have Lv2 and Honed Technique. For the first part of the game it has low priority
Everything else that is not mentioned is accessory.
Mazo relativamente rápido de construir, basado en ignorar a los esbirros e ir directo al jefe con daño en área.
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Daño en área excesivo (5) con Dive Bomb + Honed Technique
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- Beneficiado con Hall of Heroes
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- Recurrible con Assault Training
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Down Time + Crew Quarters para no defender
PRIORIDADES
- Al menos 1x de Down Time o Crew Quarters
- Honed Technique - necesidad absoluta (req ironherart lv2+)
- Al menos 1x Assault Training para recurrir Dive Bomb
- Al menos 1x de Enhanced Awareness o Ingenuity
El resto es accesorio. Recomendado pero accesorio.