matchet · 210
Artwork by: Samuel Shin
ES / Spanish version below - Versión en castellano, mas abajo
Designed for Solo and Duo play, still functional on 3-4 players game.

Protect yourself every turn without fearing schemeing, and spare status cards for your team or the villain. Operation: Guardian will setup a versatile team cappable of dealing with the villain while also thwarting and hitting your own way to the inevitable victory. Never underestimate Maria Hill Protection ever again.
This deck is based HeroicSkeleton's Pinpoint idea. Go check that out!.

OPERATIVES
Our team is small but is formed with the best ones in their fields of expertise:
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Our most veteran field agent, cappable to cause great damages wherever he is needed the most.
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Employs his expertise to support KEY operations
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He is in practice our fourth hidden agent. His inventive at the lab is essential to complete the cycle that Pinpoint initiates with Life Model Decoy, returning it to our hand and therefore to our field, to be used every turn.
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A small mention to his partner Jemma Simmons, who will reduce the Life Model Decoy's decoy cost to 1 (0 if we use our Helicarrier).
Now the combo is unlimited and our entire hand of six cards is free to play whatever we want or need for each turn.

OPERATION ASSETS
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The Circe is our top priority and a good long-term start. It will help us setup (5) Dum Dum Dugan and (4) Nick Fury without cost, and is requisite for deploying Pinpoint on the field; three of our key agents. After that, is a disposable asset and the perfect target for The Hard Call (except if our teammates can get a better benefit from it)
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The Iliad: a good standard start; versatile to thwart or damage for two turns, softening the early pressure.
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The Pericles is a more useful start in Solo; otherwise is a decent extra in mid-late scenarios, where we already have set up a sufficient support network.
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Ready for a Fight and Practiced Plan are essential to prevent villain's schemeing, and at the same time to complete the Life Model Decoy cycle in every turn. Try to not discard them to pay for other things.
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Support Staff: generates , which is requisite to play Ready for a Fight
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Hidden Base is a perfect addition, cheaper than The Pericles, that will assure us Toughness every turn thanks to Ready for a Fight. That allow us to harmlessly defend a teammate while the decoy will for ourselves.
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Stun Gun may look like a loose item, but is here to ensure Pinpoint / Leo Fitz having something useful to refish on turns where Life Model Decoy wasnt necessary.
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Field Agent is necessary to keep Dum Dum Dugan alive, and counts as very cheap SHIELD for Maria Hill's Reassignment ability, plus All-Points Bulletin and Reinforcements (more info below)

HOW TO KEEP YOUR OPERATIVE, RUNNING FOREVER
- Nick Fury has as his permanent target, Med Team.
- Med Team will alternatively heal; Nick Fury for a turn, Dum Dum Dugan for the other
- Field Agent will support Dum Dum Dugan's operations, making him lose 1 life point only on each attack.
Therefore, every two turns, each Dugan and Fury has been lose and recover both 2 health points.
- S.H.I.E.L.D. Director + 3x Reinforcements can refill Field Agent and Support Staff's counters, that we will be spending on every cycle, ensuring a perpetual operativity for our supports network.
Bonus: Reinforcements can also target Med Team as if we need and extra healing by using Dum Dum Dugan to thwart (with Agent). On the Double to ready that Med Team.

CLASSIFIED ASSETS
We will list here all the interesting cards that didnt pass the cut but that can serve as well as alternatives or on certain scenarios and situations.
Before going further, The Pericles and Hidden Base are complementary but in the end they are for the same purpose: you can cut one of them.
Also The Raft is a personal choice that does not sinergize much aside from its fantastic utility and from being a SHIELD for All-Points Bulletin; removing this will allow us to get a different SHIELD support from other aspect than Protection.
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Perseverance works for the same purpose as Hidden Base, yet the later is more flexible and generates more value per deck space
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The Triskelion is a possible substitute for the discussed cards above. It allow us to add extra high cost allies, to be played with The Circe (like Heimdall, Pete Wisdom, Iron Fist, Melinda May o War Machine), but that will also increase our deck size...
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Dr. Sinclair or The Night Nurse are possible substitutes for Hidden Base/The Pericles on status loaded scenarios
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The somewhat classic combo of Build Support + Quincarrier is not really needed for Ready for a Fight's requisites since we have Support Staff and your 3x Reinforcements should cycle perfectly in time, on the thinned lategame deck.

CLOSING NOTES
I still consider myself newbie with much to learn at deckbuilding, despite having modified around thirty in the backgrounds, and published a very few in MarvelCDB.
Therefore, your ideas, suggestions and constructive/respectful critizism are much more than apreciated, and will be commented, included and credited on future versions of this deck and or the Classified Assets section.
Have fun!
ES / SPANISH VER. - EN CASTELLANO

OPERATIVOS
Nuestro equipo es pequeño pero está formado por los mejores en su campo:
- Sabe maniobrar para salvar exactamente lo que se necesita.
- Utiliza su experiencia para apoyar operaciones, clave.
- Nuestro agente de campo mas veterano, capaz de causar graves daños allá donde se le necesite.
- Es en realidad nuestro cuarto agente. Su inventiva en el laboratorio es esencial para completar el ciclo que inicia Pinpoint con Life Model Decoy, ya que nos permite devolvérnoslo a la mano y completar el ciclo en cada turno. Jemma Simmons también nos ayudará a reducir el coste de la operación a 1.
Con esto nuestro combo limitado está auto sustentado y nos libera una mano de seis cartas para jugar lo que queramos o necesitemos cada turno.

ACTIVOS DE LA OPERACIÓN
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The Circe es alta prioridad y un buen comienzo. Nos ayudará a colocar en el campo y sin coste a (5) Dum Dum Dugan y a (4) Nick Fury; y es requisito para poder desplegar a Pinpoint; tres agentes clave. Tras esto, es prescindible salvo que tus aliados lo necesiten, y el mejor objetivo para The Hard Call.
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The Iliad: buen comienzo; versátil para intervenir y/o dañar por dos turnos según la necesidad; reduciendo la presión inicial.
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The Pericles es mas útil en solitario; de lo contrario, una adición decente en mid-late, una vez hayamos establecido una red de apoyos suficiente.
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Ready for a Fight y Practiced Plan son esenciales para prevenir la planificación del villano y a la vez aprovechar la reactivación de Life Model Decoy para cada turno.
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Support Staff: genera , requisito para jugar Ready for a Fight
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Hidden Base es un perfecto añadido, mas barato que The Pericles, que nos asegurará dureza en cada turno gracias a Ready for a Fight (lo que nos permitirá defender a otro jugador sin problemas).
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Stun Gun puede parecer un objeto suelto, pero está ahí para que Pinpoint / Leo Fitz puedan repescar una tecnología útil en caso de que no haya sido necesario gastar Life Model Decoy.
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Field Agent es necesario para mantener a Dum Dum Dugan con vida, y cuenta como SHIELD para All-Points Bulletin y Reinforcements (mas info abajo).

CÓMO MANTENER TU OPERATIVO FUNCIONANDO
- Nick Fury tiene como objetivo permanente, el Med Team.
- Med Team curará de forma alterna; un turno a Nick Fury, otro a Dum Dum Dugan
- Field Agent apoyará las operaciones de Dum Dum Dugan, haciéndole perder solo 1 de vida.
Por tanto, cada dos turnos, tanto Dugan como Fury habrán perdido y recuperado 2 de vida.
- S.H.I.E.L.D. Director + 3x Reinforcements pueden rellenar los contadores de Field Agent y Support Staff, que iremos perdiendo en en cada ciclado, asegurando la funcionalidad perpetuidad de nuestra red de apoyos

PUNTOS CLAVE
Mas funcional en Duo y en Solo, que en Multiplayer.
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Diseñado para poder protegerse a sí misma y a otro jugador.
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Trío de aliados con presencia permanente en campo.
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Reduce el mazo a la mitad y optimiza la rotación de cartas.
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Excelente capacidad de supervivencia.
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Buena capacidad de daño.
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Moderada capacidad de intervención.
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Decisiones complejas pueden acelerar o ralentizar la construcción y su impacto inicial en la partida
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Inicios con operatividad limitada y vulnerabilidad aumentada
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Depende de varias cartas para establecer su combo defensivo

CARTAS CLASIFICADAS
- Perseverance / falta de espacio, Hidden Base cubre las necesidades, es mas flexible y genera mas valor por cantidad y coste.
- The Triskelion: posible sustituto de The Raft, permite añadir aliados adicionales de alto coste que sean buenos objetivos para The Circe, como Heimdall, Pete Wisdom, Iron Fist, Melinda May o War Machine; pero... el tamaño del mazo aumentaría
- Dr. Sinclair o The Night Nurse: posible sustituto de Hidden Base en escenarios cargados de cartas de estado
- El combo clásico de Build Support + Quincarrier no es realmente necesario para pagar el requisito de Ready for a Fight's puesto que ya tenemos el Support Staff y nuestros 3x Reinforcements deberían ciclar perfecto y a tiempo en un mazo de late game reducido.

NOTAS AL CIERRE
Aunque haya modificado una treintena de mazos y publicado unos pocos de ellos, aún me considero un novato con mucho que aprender.
Por tanto, vuestras ideas, sugerencias y críticas constructivas/respetuosas serán más que apreciadas; y citadas en versiones futuras o en la sección de Cartas clasificadas.
¡Divertíos!
How are you using pinpoint because last I checked Maria hill does not have the champion trait and there’s no honorary champion card?