Captain "Card Draw" Marvel and her Avengers Squad

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

zero_aperture · 440

Captain Marvel already hits quite hard thanks to cards like Energy Channel and Photonic Blast. Playing her in the Leadership aspect is also quite a force to be reckoned with.

Some of the core ideas in designing this deck:

  • Spider-Woman is an Avenger. This makes cards like Avengers Assemble! really good. No Honorary Avengers here.

  • Enhanced Reflexes is a card that gives energy. Makes the hero ability Rechannel also really solid and give the captain card draw an a heal each turn.

Some of the BIG effects of this build:

  1. Make your card playing dreams come true with Carol Danvers' Commander ability, Alpha Flight Station, Avengers Mansion, and Captain Marvel's Rechannel ability. You can quite easily take a hand of 6 up to a hand of 10.

  2. Captain Marvel and up to 4 friends can attack or thwart at least 18 to 20+ points depending on who's on your team thanks to Avengers Assemble!. With the card draw and resource pool you have, it should be something that can be easily built up to. SQUAD GOALS.

  3. Use your Squad to draw cards thanks to Strength In Numbers then Avengers Assemble! and maybe do Captain Marvel Things or Lead from the Front.

Strategy Recommendations:

  • Depending on how you're playing you'll either go hard and fast or take some time to setup to do BIG COMBOS. This build allows for both. Go ham.

  • Let Captain Marvel take the hits (obviously). You need it to rechannel and build up your squad to do Squad Goal things. Play First Aid where it's wise.

  • Avengers Tower and Helicarrier let's you play an ally minus two cost. Adjust to desired effects for your turn.

Other Considerations / Future Revisions

Make the Call and Quinjet are toss ups in my plays. It has some good flexibility, though.

Thanks for reading!

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