Iron Man, Towering Anger

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Old Ben · 1092

This is a hopefully different take on the Iron Man Aggression deck than the Hulk-focused decks that have been floating around of late. Rather than building a deck to focus on getting the most out of Hulk by maximising and icons, I've opted instead for trying to build the suit and maximising what you can achieve if you have that all in play. Hence there's many more icons than in other such decks to ensure you can power up the Rocket Boots and get aerial is often as possible. Hulk nearly didn't make the cut. In this deck he's there to soak up 4 damage on the turn he comes out, then have one turn where he hits for 3 damage and it doesn't matter if you draw a when he does.

The key to the deck, and hence the bad pun in its name, is Stark Tower. Getting this out is the key to the rest of the game. Don't be afraid to ditch those suit upgrades, because you can pick them right up again with the tower. It reliably gives you the ability to put out at least one of the suit upgrades a turn. Mulligan hard for it and dig for it with Futurist, caring little for what you leave behind.

Once the suit is up and running you can reliably thwart for 5 a turn (2x hero thwarts and the helmet) and deal 4 damage a turn just for the expenditure of a science icon. Build the suit up to everything but the last rocket boot, then you can ditch that to go aerial and then bring it back to hand with Stark Tower ready for next turn. They you've got a bunch of cards that are going to be used to essentially throw out additional damage. Whether its through a direct attack event, an ally or the Tac Team, or indirectly such as First Aiding an ally who is about to spend their last HP.

I've played this through all the core set enemies and it's smashed them all. Early doors against Ultron can be a bit nervous, but once you've got a fair chunk of the suit out you can deal with pretty much anything the game can throw at you.

2 comments

Nov 11, 2019 LochNess2112 · 8

I agree, Stark Tower is an amazing card if you can get it early. What do you think about adding Combat Training? It pairs well with the Arc Reactor giving Iron Man 4 damage per turn with his basic attack.

Nov 11, 2019 Old Ben · 1092

Sorry, but I'm not convinced at all. Generally I think thwarting 4 a turn, or thwarting 2 and recovering is the better use of arc reactor. The game designers seem to work to a 2 damage ~ 1 threat removal, which I'm not entirely convinced by, but 1 threat removal > 1 damage, I certainly agree with. I think you're better off using the hero action to thwarr. With all the attack events and the allies in this deck I don't think that extra 4 would be often needed, either.