Spider-Woman Tempo

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huevobeans · 23

This is a tempo Spider-Woman deck designed to control the board with cheap effective cards while Growing Spider-Woman.

The main inspiration for the deck was the combination of Toe to Toe and Spycraft. The first is a cheap way to defeat minions, the loss in life seems bad but we get a lot of healing due to Contaminant Immunity(which I'll later talk about more). The latter is a great way to "avoid" problematic encounter cards without sacrificing too many resources or tempo(since we can play it in advance).

Allies

We have very few allies, but they are all very value-oriented, providing two-for-ones in our favor.

Wiccan is a solid source of Thwart that can break tough status or snipe low health minions.

Valkyrie consistently comes in dealing 5 damage, and is useful for both when we are swarmed by minions or have a single high priority one.

Spider-Girl delays a minion for a turn, giving us the time to find an answer for it or deal with another one while we wait a turn.

Aspects

Aggression is our "main" aspect, and by that, I mean that it's where our more expensive cards are. This was a design choice to avoid having to play too many resource cards and weakening our Hero in the process. The Aggression suite is mainly tailored to control the board as effectively as possible.

Justice, on the other hand, is a support aspect, giving us a lot of card draw that fuels Spider-Woman's Superhuman Agility. The side scheme package of One Way or Another, Clear the Area, and Skilled Investigator is really powerful for a deck that wants to keep chaining low costed spells and it allows us to stay ahead in the game.

Defense

Since we don't have that many allies, the early defense can be a bit challenging(especially for early multiple activations). Because of that, we tend to rely on Status effects.

Pheromones is a solid card that buys us two activations, and most importantly can give us the space to flip to alter ego for a bigger hand.

Drop Kick is an effective Stun and, although we'll have some difficulty paying for it in the early game, by the mid to late game, when we have our Finesses and Martial Prowess, it becomes one of the best events in our deck.

Contaminant Immunity is the last piece of the puzzle, it's a great way to heal from early aggression without having to lose tempo recovering and the tough status is the cherry on top.

Neutral Cards

We're not running any neutral cards(aside from the resource trio), this choice is one that requires a bit of experience playing the deck to fully appreciate it. Any card that isn't aspect ones is considerably more expensive than it actually might seem because we can't pay them with Finesse. Mockingbird seems like a great ally to add to the list(and could easily replace a Drop Kick), however, in reality, playing her is often awkward and gets in the way of our other plans.

Aspect Cards

Spider-Woman's Aspect cards are perfect for this style of deck, being very cheap and covering a myriad of situations.

Captain Marvel is a bit tricky card. She has the potential to be one of our best all-around cards, but the huge loss in tempo when we play her is exactly what we are trying NOT to do.

Inconspicuous helps us with our Justice Package and can allow us to attack when we would otherwise have to Thwart with Spider-Woman.

Venom Blast is an okay-ish damage event that we can later use as a win condition.

Self-Propelled Glide is a horrible early game card, but after we get fully set up it becomes one of our best cards, consistently providing three to four damage or thwart. It's mainly the reason that it's hard to pay for Neutral cards.

Jessica Drew's Apartment is a great card. However, we do have to be careful when to flip (usually it involves having the villain confused beforehand).

Finesse is one of our core components and opens up a ton of options when we have both of them out.

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